Upon seeing their opposite, the fetch acquires the power of Echoes, which allow them to make it all the more difficult for the changeling to prove himself the original, sometimes even to other changelings. As magical creatures they are, fetches are hardly defenseless if cornered by changelings. Nevertheless, if a changeling does succeed in merging with the fetch, they gain all the fetch's memories, and are able to return to their mortal life without anyone the wiser.Įchoes are the powers manifested by a fetch. This is a difficult path to choose, especially if the fetch is purely evil in mindset, and may betray the changeling to the True Fae when given the chance. But in some cases, a changeling will try to outright kill or torment their fetch, seeing it as getting even with their Keeper for torturing them in Arcadia.Īnother, albeit uncommon, choice is to befriend the fetch and somehow reconnect with it, since part of the Changeling's soul is within the fetch. One option is to leave the fetch alone, seeing that there's little chance of returning to their old life. Either way, should a fetch die before the changeling has a chance to remove it and reclaim their place with their loved ones, there's little chance of returning home, thus keeping with the title of "the Lost."ĭepending on the fetch in question, a changeling must make an important choice.
Sometimes this is immediate other times it takes years after being buried.
When a Fetch dies, it will eventually change back into the refuse it was made from. Other times, they are twisted reflections of the person, mentally unstable, or devoid of any emotional personality. Sometimes these doppelgangers are absolutely perfect, down to the exact brain chemistry. Made out of whatever the Keeper has on hand, with a piece of the changeling's shadow, a Fetch is a duplicate of said-changeling prior to their time in Arcadia. After kidnapping a victim, sometimes the True Fae will attempt to ensure that no one goes looking for their servant, or that the changeling, if they should escape, have nothing to run back to.